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New Overgrowth a201 video devlog

New features including spear throw, thrown weapons penetrate farther, spear run and threat animations, spear sweep attack, spear active block poses, added spear to arena, fixed block flinch mirroring,...

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New Overgrowth a202 video devlog

New Overgrowth development video, featuring the initial dialog system!New Overgrowth development video, featuring the initial dialog system!

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New Overgrowth a203 video devlog

New features including tail physhics, character scaling, random dog and color palette, improved wolf animation, added bone inflation effect, added muscle/fat/ear-size parameters using bone inflation,...

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New Overgrowth a204 video devlog

New features including a tool to attach environment objects to character skeletons, added NVTX labels for GPU profiling, converted most immediate-mode drawing to use vertex arrays or VBOs, improved VBO...

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New Overgrowth a205 video devlog

New features including a dew settings screen, can change any graphics options without restart, new fullscreen system based on native desktop resolution, new system for vertical bounce during run...

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New Overgrowth a206 video devlog

New features including rendering uses cubemap mips instead of two cubemaps for diffuse and spec, finer jump velocity control, improved animation when rolling off of edges, experimenting with triangle...

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New Overgrowth a207 video devlog

New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player can attack unconscious characters, hotspots have...

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New Overgrowth a208 video devlog

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance, cat movement is much quieter, improved...

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New Overgrowth a209 video devlog

New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!New features including self-documenting script...

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Character Design

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All images in this post can be clicked to bring up a wider...

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